Teacher

歐陽明 Ming Ouhyoung
ming[at]csie.ntu.edu.tw

TA

陳年麒   Nien-Chi Chen
nienc.chen[at]gmail.com
R506
Office Hour - Fri 9:00~10:00

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Course Info

Slide

Homework




Course Info

Syllabus
Part I: Introduction to Virtual Reality
1. Look Real, Sound Real, Feel Real, Move Realistically
2. 3D Sound Technology
3.
Space Tracker, Motion Tracker: Mechanical, Optical, Ultrasound, Megnetic
4. Head Mounted Display (HMD), Retina Display
5.
Force Feedback Devices
Part II: Graphics and Simulation
1. Modeling (prototyping, build large models, physically based modeling, motion dynamics)
2. Global illumination algorithms (radiosity, volume rendering, scientific visualization)
3.
Texture mapping and advanced animation
4. Graphics packages: OpenGL , DirectX
Part III; Hardware and accelerators
High performance graphics architectures
(Pixel-Planes, Pixel Machine, SGI reality engine, PC Graphics (nVidia, ATI), Accelerator Chips & Cards)
Part IV: Virtual reality paper survey and term project

Text Book
Understanding Virtual Reality: Interface, Application, and Design (The Morgan Kaufmann Series in Computer Graphics), William Sherman, Alan Craig


References

1.
Handouts: including course notes and reference papers
2. Roy S. Kalawsky, The Science of Virtual Reality and Virtual Environments, Addison-Wesley.
3. Foley, van Dam, Feiner, Hughes, Computer Graphics: principles and practice, second edition, Addison Wesley.
4. John Vince, Virtual Reality Systems, John Vince, Addison-Wesley.
5. Selected papers from proceedings of ACM SIGGRAPH and Trans. on Graphics and Visualization.
6. Selected papers from  IEEE Computer Graphics & Applications (CG&A).

7. Presence:  Teleoperators and virtual environment  (Journal from MIT press)

8. Essential Virtual Reality Fast: How to Understand the Techniques and Potential of Virtual Reality, by John Vince, Publisher: Springer Verlag; ISBN: 1852330120 (1999-2003).


Grade

1. Homeworks   (1/3)
2.
Midterm Exam (1/3)
3.
Final Project  (1/3)