(50402) 526 U0340 Interactive Computer Graphics  


About ICG

Syllabus - Schedule - Textbook - Lecture notes


Syllabus

    1. Introduction
      1. What is interactive computer graphics?
      2. What is graphical user interfaces (GUI)?
      3. What is virtual reality?
    2. Viewing in 3D
      1. Parallel projection
      2. Perspective projection
    3. Basic raster graphics algorithms for drawing 3D primitives
      1. Geometric transformations
      2. 3D clipping
    4. Visible-surface determination
      1. Z-buffer algorithm
      2. Binary space partition trees (BSP)
      3. Visible-line determination
    5. Illumination and shading
      1. Flat shading
      2. Gouraud shading
      3. Phong shading
      4. Color and vertex normal interpolation
    6. Photo-realistic graphics
      1. Recursive ray tracing
      2. Volume rendering: marching cubes method
      3. Radiosity method: progressive refinement approach
    7. Implementation and practice
      1. Graphics data set


spheres plus checkerboard
a teapot
a hallway of a building
a complete church
a new computer science building under construction
brain data (X-ray) of computed tomography

      1. How to construct the new building data for 3D graphics?
      2. Other modelling methods and tools
    1. Demonstration
      1. Graphics tools on PCs and Sun SparcStations


Schedule

  1. Week 1


Introduction (slides & video tapes)

  1. Week 2


Geometrical transformations and dithering
Homework 1: Displaying 3D models in wireframe

  1. Week 3


3D clipping for perspective canonical view volume
Flat shading & Gouraud shading

  1. Week 4


Tutorial: X (Motif) and DirectDraw programming
Demo: Homework 1
Homework 2: Shading

  1. Week 5


3D clipping for perspective canonical view volume (cont.)
Flat shading, Gouraud shading, and Phong shading

  1. Week 6 (24th Oct. 1997)


Visible-Surface Determination
-- the z-Buffer Algorithm
-- List-Priority Algorithms
-- Area-Subdivision Algorithms

  1. Week 7 (31th Oct. 1997)


Demo: Homework 2

  1. Week 8 (7th Nov. 1997)


Mid-Term Exam. (the material taught).

  1. Week 9 (14th Nov. 1997)


Volume Rendering - Marching cubes, Ray casting
Term-project discussions

  1. Week 10 (21th Nov. 1997)
  2. Week 11 (28th Nov. 1997)
  3. Week 12 (5th Dec. 1997)


Term-project oral presentations.

  1. Week 13 (12th Dec. 1997)


Term-project oral presentations.
Term-project demostration.

  1. Week 14 (19th Dec. 1997)


Term-project demostration.


Textbook:

Interactive Computer Graphics, A Top-down Approach with OpenGL,

By Edward Angel, Addison Wesley (開發圖書)

Suggested readings