A Framework for Capture and Synthesis of High Resolution Facial Geometry and Performance
Advised by Dr. Ming Ouhyoung (National Taiwan University) and Dr. Paul Debevec (University of Southern California)
National Taiwan University, June 2008
Facial Performance Synthesis using Deformation-Driven Polynomial Displacement Maps
SIGGRAPH Asia 2008 Technical Paper
Wan-Chun Ma, Andrew Jones, Jen-Yuan Chiang, Tim Hawkins, Sune Frederiksen, Pieter Peers, Marko Vukovic, Ming Ouhyoung, and Paul Debevec
Considering Shape Reconstruction from Specular Reflection
SIGGRAPH Asia 2008 Sketch
Tomohito Masuda, Abhijeet Ghosh, Wan-Chun Ma, Hiroki Unten, Paul Debevec
Digital Emily Project
SIGGRAPH 2008 Exhibition
A collaboration between the USC ICT Graphics Lab and Image Metrics
A High-Resolution Geometry Capture System for Facial Performance
SIGGRAPH 2008 Talk
Wan-Chun Ma, Andrew Jones, Tim Hawkins, Jen-Yuan Chiang, and Paul Debevec
A System for High-Resolution Face Scanning Based on Polarized Spherical Illumination
SIGGRAPH 2007 Sketch
Wan-Chun Ma, Tim Hawkins, Charles-Felix Chabert, Mark Bolas, Pieter Peers, and Paul Debevec
Fast Rendering of Realistic Faces with Wavelength Dependent Normal Maps
SIGGRAPH 2007 Poster
Charles-Felix Chabert, Wan-Chun Ma, Tim Hawkins, Pieter Peers, and Paul Debevec
Real-Time All-Frequency Relighting in Local Frame
SIGGRAPH 2006 Sketch
Wan-Chun Ma, Chun-Tse Hsiao, Ken-Yi Lee, Yung-Yu Chuang, and Bing-Yu Chen
Relighting Human Locomotion with Flowed Reflectance Fields
SIGGRAPH 2006 Sketch
Charles-Félix Chabert, Per Einarsson, Andrew Jones, Bruce Lamond, Wan-Chun Ma, Sebastian Sylwan, Tim Hawkins, and Paul Debevec
Relighting Human Locomotion
SIGGRAPH 2006 Computer Animation Festival
USC ICT Graphics Lab
Real-Time Triple Product Relighting Using Spherical Local-frame Parameterization
The Visual Computer, Volume 22, Issue 9, Pages: 682 - 692
(Conference proceedings of Pacific Graphics 2006)
Wan-Chun Ma, Chun-Tse Hsiao, Ken-Yi Lee, Yung-Yu Chuang, and Bing-Yu Chen
Domain Connected Graph: the Skeleton of a Closed 3D Shape for Animation
The Visual Computer, Volume 22, Issue 2, Pages: 117 - 135
Fu-Che Wu, Wan-Chun Ma, Rung-Huei Liang, Bing-Yu Chen, and Ming Ouhyoung
Rapid Acquisition of Specular and Diffuse Normal Maps from Polarized Spherical Gradient Illumination
Eurographics Symposium on Rendering 2007
Wan-Chun Ma, Tim Hawkins, Pieter Peers, Charles-Félix Chabert, Malte Weiss, and Paul Debevec
Relighting Human Locomotion with Flowed Reflectance Fields
Eurographics Symposium on Rendering 2006
Per Einarsson, Charles-Félix Chabert, Andrew Jones, Wan-Chun Ma, Bruce Lamond, Tim Hawkins Mark Bolas, Sebastian Sylwan, and Paul Debevec
Level-of-Detail Representation of Bidirectional Texture Functions for Real-Time Rendering
ACM Symposium on Interactive 3D Graphics and Games 2005
Wan-Chun Ma, Sung-Hsiang Chao, Yu-Ting Tseng, Yung-Yu Chuang, Chun-Fa Chang, Bing-Yu Chen, and Ming Ouhyoung
An Efficient Representation of Complex Materials for Real-Time Rendering
ACM Symposium on Virtual Reality Software and Technology 2004
Wan-Chun Ma, Sung-Hsiang Chao, Bing-Yu Chen, Chun-Fa Chang, Ming Ouhyoung, and Tomoyuki Nishita
Automatic Animation Skeleton Construction Using Repulsive Force Field
Pacific Graphics 2003
Pin-Chou Liu, Fu-Che Wu, Wan-Chun Ma, Rung-Huei Liang, and Ming Ouhyoung
Skeleton Extraction of 3D Objects with Radial Basis Functions
Shape Modeling International 2003
Wan-Chun Ma, Fu-Che Wu, and Ming Ouhyoung
Using Intel Streaming SIMD Extensions for 3D Geometry Processing
IEEE Pacific Rim Conference on Multimedia 2003
Wan-Chun Ma and Chia-Lin Yang
Design and Implementation of a Real-Time Clinical Alerting System for Intensive Care Unit
American Medical Informatics Association 2002
Hsiao-Ting Chen, Wan-Chun Ma, and Der-Ming Liou