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Shuen-Huei Guan
| Address: | No. 24, Lane 50, Nan Kang Road, Sec. 3, Taipei, 115, Taiwan (R.O.C.) | | Tel: | +886-2-2785-9050#1028 | | Email: | drake(dot)guan(at)gmail(dot)com | | Web: | http://drakeguan.org/ |
Education
National Taiwan University| Master of Science in Engineering | 2002~2004 | | Major: | Computer Science and Information Engineering | | Specialized Areas: | Computer Graphics and Game Design/Implementation | | Laboratory: | Communication and Multimedia Laboratory, GameLab | | Co-advisors: | Prof. Bing-Yu Chen, Prof. Ming Ouhyoung, Prof. I-peng Lin |
National Taiwan University| Bachelor of Science in Engineering | 1997~2002 | | Major: | Computer Science and Information Engineering |
Publications
- Fu-Chung Huang, Yu-Mei Chen, Tse-Hsien Wang, Bing-Yu Chen, and Shuen-Huei Guan, Animating Lip-Sync Speech Faces by Dominated Animeme Models, ACM SIGGRAPH 2009 Conference Abstracts and Applications (Posters Program), New Orleans, Louisiana, USA, 2009.
- Bing-Yu Chen, Shih-Chiang Dai, Shuen-Huei Guan, and Tomoyuki Nishita, [Animating Character Images in 3D Space], ACM SIGGRAPH 2009 Conference Abstracts and Applications (Posters Program), New Orleans, Louisiana, USA, 2009.
- Fu-Chung Huang, Bing-Yu Chen, Yung-Yu Chuang, and Shuen-Huei Guan, [Animating Lips-Sync Speech Faces with Compact Key-Shapes], ACM SIGGRAPH 2008 Conference Abstracts and Applications (Posters Program), Los Angeles, California, USA, 2008.
- Chieh-Ju Tu, Shuen-Huei Guan, Yung-Yu Chuang, Jiann-Rong Wu, Bing-Yu Chen, and Ming Ouhyoung, [Digital Restoration of Moldy Aged Films], ACM SIGGRAPH 2007 Conference Abstracts and Applications (Sketches Program), San Diego, California, USA, 2007.
- Shuen-Huei Guan, Dan Maas, Bing-Yu Chen, and Yung-Yu Chuang, [NPR in Production: Animating the Sung dynasty painting \"Children at Play\"], ACM SIGGRAPH 2007 Conference Abstracts and Applications (Posters Program), San Diego, California, USA, 2007.
- Shuen-Huei Guan, Ming-Kei Hsieh, Chia-Chi Yeh, and Bing-Yu Chen, [Enhanced 3D Model Retrieval System through Characteristic Views using Orthogonal Visual Hull], ACM SIGGRAPH 2004 Conference Abstracts and Applications (Posters Program), Los Angeles, California, USA, 2004.
- Shuen-Huei Guan, Sheng-Yao Cho, Yu-Te Shen, Rung-Huei Liang, Bing-Yu Chen, and Ming Ouhyoung, [Conceptual Farm], Proceedings of IEEE 2004 International Conference on Multimedia and Expo (ICME04), Taipei, Taiwan, 2004.
- Chien-Chang Ho, Yan-Hong Lu, Hung-Te Lin, Shuen-Huei Guan, Sheng-Yao Cho, Rung-Huei Liang, Bing-Yu Chen, and Ming Ouhyoung, [Feature Refinement Strategy for Extended Marching Cubes: Handling on Dynamic Nature of Real-time Sculpting Application], Proceedings of IEEE 2004 International Conference on Multimedia and Expo (ICME04), Taipei, Taiwan, 2004.
- Shuen-Huei Guan, Sheng-Yao Cho, Yu-Te Shen and Ping-Chun Kuo, "Dove", Technical Report, National Taiwan University, June 2003.
Awards
- Champion on 1st Chinese Game Design Contest, http://www.iicm.org.tw/, Taipei Taiwan, 2001.
- 9th prize of ACM ICPC 1999 Asia, Taipei Taiwan, 1999.
- Outstanding award of in Computer and Information Network Center, National Taiwan University, 1999.
Working Experience
| Lead RD & Lead Shading TD | 2005~2007 |
- PicMon: a dedicated media player modified from VLC to provide a frame-by-frame (forward and backward) playback for 3D animation production usage.
- PoseLib: proprietary pose library built from MEL (Maya Embedded Language) for 3D model pose/animation import/export and archiving.
- lots of RenderMan shaders, Maya plugins/scripts.
AlexMM
- MMEditor: a tool used to design and script a cutscene in game.
- Baby: a framework with server-side and client-side API for game which needs a lobby server support.
Tealit.com
- Forum: the enhanced phpbb to support threaded-view, calendar, authenticated-less vote,...
- Weather System: real-time weather system for foreigners in Taiwan.
Interserv International Inc.| Pioneering Programmer, Research and Development Team | 2000~2002 |
- Micropay: the payment system for online game.
- SMS: simple message system to support communication between cellular phone and online game.
- Network analyst and supporter for Massively Multiplayer Online Role-Playing Game
- Volume Rendering on fog.
National Taiwan University| Web Programmer, Computer and Information Network Center | 1999~2001 |
- Designed and supported the back-born database system.
- Constructed and maintained the University's managing system.
- Document System: online system for document tracking, transfering and managing for the whole University, http://doc.ntu.edu.tw/
Other Experince
Brilliance StudioTechnical Director and Lead Programmer
ptt.twbbs.orgSystem Administrator and Programmer
literature.twbbs.orgSystem Administrator and Programmer
TipTop StudioComputer Science and Information Engineering, National Taiwan University
Training and Development Program For Culture Digital Content SpecialistsLecturer of Maya
Technical Skills
| Programming Language: | C, C++, Perl, Python (with wxPython) | | Graphics Programming: | OpenGL, DirectX, MEL | | Database System: | Relational Database System | | Web Design: | HTML, PHP, XML, Javascript, CSS, Drupal (CMS) |
Languages
- Chinese (Mandarin): Fluent.
- Taiwanese: Fluent.
- English: Advanced.
- Japanese: Basic.
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