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Welcome to Shuen-Huei Guan's personal web. He is currently a graduate in the Communication and Multimedia Laboratory in the Graphics Group of the Computer Science and Information Engineering, National Taiwan University. His major is computer graphics and game design. Therefore, he is also a member of another laboratory, GameLab.
His interests include Non-photorealistic Rendering(NPR), Level of Detail(LOD) on terrain, Progressive Mesh, 3D Game Engine, Server/Client Communicating Environment and Computer Script Language.
Recently, He is working on the research of 3D shape analysis, decomposition and comparison.
By the way, for some reason, he also likes people to call him Drake.
The web site is not ready yet. You can come back often. If you are interested in some research or project, please drop an email to him. He is willing to do any kinds of discussion on any topics. | | -- Drake, 2003/10/09 |
My new website
I am making my own web site after leaving this lab (g group, cmlab, ntu) for 2 years to offer my consistent situation and progress on my job/interests and have a perment place to put all my stuff to share with you guys. currently, that new web site is just about daily murmurs and I will put more asap. You can go http://drakeguan.org/ . | | -- Drake, 2006/08/21 |
Movie making and playback in Linux
Finally, I finished my 3-month military service and entered [digimax] to start my first full-time work. Digimax's next huge plan is to become a 3D animation company. Currently, it hired several experts to learn experiences and skills needed to be an animation-making company. The short-term goal is to build the full pipeline for 3D production. There are some issues and I focus on the issue: given lots of rendered imageries, providing a mechanism to make a video(quicktime format) from images with some simple editing functions, and a tool to do playback. MovieMakingAndPlaybackInLinux | | -- Drake, 2005/1/25 |
Days of Wiki
First time I knew wiki, I was attracted by its interesting policy of allowing everyone edit pages, but I had no idea how I can take use of it. Several months later, I installed [TikiWiki], [Wikki Tikki Tavi], [PhpWiki] and some I forgot the name. Without reasons, I finally uninstalled all except Tavi. I gradually made up this personal site. Everytime I found there was some lackness in Tavi, I manually hacked and added some tiny functions into Tavi. I started to be satisfied with it. Tavi cannot do something fancy but it makes me focus more on thinking the content. It is an enjoyable journey for desinging and I'm love it. | | -- Drake, 2004/3/24 |
How to read a book
One years ago, I bought the book How to Read a Book by Mortimer J. Adler from Eslit. This book is organized around the four levels of reading - basic, inspectional, analytical, and syntopical. It also talks about different ways of reading different kinds of materials - practice, theoretical,... Everytime I go to work by MRT, I look at it for a short while, which is enjoyable. The book looks tiny and cute. And the content is useful to all contemporary people. | | -- Drake, 2004/1/14 |
What C data type are you?
|  | I got an url, a web page of quiz for personality. My C data type is a bool. What a strange result. But actually, I love the appearcne of those results. They look good and stylish. | | -- Drake, 2003/12/26 |
Several links updated
I have just updated several useful links of which are related to programming tools which I utilize for helping programming-related stuff, including documentation, version control, teamwork and debugging. Lately, I started to share these good tools to others around and I found more and more people were happy with them. Actually, I think programming is a challenging, exciting and crazy thing. And it is, of course, the greatest thing when something strikes you and you implement it out later :D | | -- Drake, 2003/12/01 |
Visual .NET 2003 + STLport + CGAL 3.0
If you coincidentally have the same developing environment like mine, you will encounter several problems with CGAL 3.0 (2.4 included).
First of all, CGAL depends much on STL and it seems the installed CGAL.lib in $CGALROOT/lib/msv7/ is compiled with STL implemented by Microsoft. We all know that there are something problomatic in Microsoft's implementation and I think that is why you have STLport. Therefore, the company CGAL.lib is neither for your coming programs nor for CGAL's demos! All you need to do is open $CGALROOT/src/cgallib.vcproj and make you a suitable version.
Secondly, For each demo program, you have to modify its project configuration. Let's take Alpha_shapes as an example. You can do it as follow: Project -> Properties -> Linker -> Input -> Ignore Specific Library, in here, type LIBCMT in and everything is ready. :) | | -- Drake, 2003/11/07 |
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